Crinchure Collector v1.1.8


# New Features

- โ˜€๏ธ๐ŸŒ™ Day/Night cycle added!

- Crinchures go away at night

- All "scavenging" moved off of existing areas and onto their own areas

- In The Lot, you can "Relax" at the new locations to get some flavor about the surrounding area - this will be expanded to the other ||Leylines|| in a future update!

- Each scavenging area has 1 of the ||Ingredients|| and 1 of the ||Swords|| that was previously globally available in the area

- During the day, you can Hunt for Ingredients

- At night, you can Scavenge by Moonlight, granting a bonus to Rare Collectable rate (and allows you to find ||Swords/Recipes||)

> Nighttime is mostly a setup for future functionality, but I frequently found Scavenging during the day to feel like a bad decision - why not just try to get more Crinchures? This should also help the great Ingredient wall; more support in that avenue coming next patch!

- Places you have a treat will now display that treat on the location, reminding you that it's still there!

- More stuff on the Save Slot!

- Checkmark shows up next to a Recipe after you've made at least one of the Treats!

# Changes

- Base Efficiency buff is now 1.4x

- Efficiency buffs from items increased across the board (if you're collecting everything, you should hit a 100%+ Superdope rate on Patient shortly after hitting zone 5)

- Thoroughly now takes the same time as Efficiently, and rewards 2 base Crinchures (upgrades unaffected)

- Thoroughly Superdope rate is now 1/Attracted Count (results in Efficient being statistically 40% - 629% better for Superdopes, scaling throughout the game)

- Rare rate on items reduced significantly

- Choosy Chooser Crinchurerise buff reduced to 3 days (which is 3 days, 3 nights - slightly less crinchure-usage, way more Scavengings)

- Ingredient collection counts (except the one in the dex) will only show you counts for the variants you've currently found (so you know you're "done" when the count is maxed - this is not changed functionality, but should help explain why it works the way it does along with the following)

- Added tooltips to Collection Counts, most important the ingredient one that explains why the count changes

- Adjusted tutorial text

- Adjusted bait duration text to be clearer

- "New Recipe Discovery" popup now displays alongside the Baked treat

- Baked Treat now immediately tells you what it does

- Reject is now more obvious when you can do it

- New Scavengeables now properly hint at their rarity, similar to Crinchures

- More visual continuity updates

# Bugfixes

- Combined Swords will now be automatically granted on load if your game bugged at any point during the granting of them (the 'fix' to prevent this from happening is already in place, but this will make sure those of you who played early can now finish!)

- The final reward has the same treatment - if you previously 100%'d the game and didn't get anything afterwards, it's waiting for you!

- Crinchure can't leave the picker window (for real this time)

- Particles won't linger after the popup is disabled

- Completed collection count borders are now the corresponding gradient of their feature (instead of all having the sword gradient)

- Recipes will actually load in the Dex without needing to refresh

- Text will no longer wrap into the Star display in the Dex

Files

Crinchure Collector v1 Play in browser
Version 32 14 days ago

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