I ended up going mystical on my first go round and then Alacrity on the 2nd! The progression felt fun the art was cute and it was a wonderful idle game to play while multitasking after work!
oh I love the freedom this game gives. I was going for an almost purely brutality evolution, but when I got to see what was happening to me I completely pivoted over to Alacrity.
Also, the art is freaking cute! I love the sprites <3
If you bump the Master slider to 100 in the bottom-left "headphones" menu, does that help? I have a personal dislike of games that set the volume to max and blow my eardrums out so I default it to 50 π
Idk when I set the "isTimed" variable to "false" on that tutorial but... HUGE WOOPS and big sorry to anyone who tried playing the game yesterday :( Game will be back as soon as we get back from the Vet, again :/ Game is fixed!
I got stuck on this tool tip, with no way to get back to the game without refreshing the browser. It wouldn't let me interact with anything to choose one of the fruits, nor would pressing any keyboard buttons remove it.
There's a reason for but I definitely can see the "feelsbad" from not being able to try :( I definitely need to add a text log too... My cats do the same thing xD Thanks for playing!!
The way the forms are decided is really... strange. As far as I can tell, there are 7 of them: the base form you start out as, and 2 forms for each stat. The first time you hit some specific value with any of the stats (no way of knowing ahead of time what that value is), you switch to that form, regardless of what you were before. Once the form you were in is replaced, it is gone forever, no matter what... with the exception of the base form, which you switch back to if you fuse with the item that resets all stats.
Thanks a lot for taking the time to play and leave feedback!! I totally agree - I think for one, you should be able to re-gain the visible form by re-attaining that value (if only so you can pick the one you want after you've finished everything xD)
I've seen mention of a tree for evolution and I think that might help too - just need to figure out where I can put it in the game. Trying to show the "next mutation" on a fill-up-box, which is competing with other fill-up-boxes, just didn't work out I don't think :P Would love to hear any ideas you might have to make the game better!
The first, more developed, and probably more simple is, something with branching evolution possibilities; whatever form you were before would effect the next ones. Starting form leading to the first three forms is unchanged, but from there... your next form would still show the parts from whatever you were before, as a merged thing. So if, for example, you started with the red Brutality one and became the corresponding dragon, continuing to focus on Brutality until you evolve would result in the bigger dragon like before, but if you were to switch to Alacrity you'd get a form like a cross halfway between the red and green forms (yellow perhaps), or if you were to go to Mysticism you'd get a form in between those instead (magenta). For ease of art, you could get these combined forms from the opposite direction as well; red->green and green->red result in the same thing; only 3 new forms from that. Once you are the final stage form, you would not change forms anymore; no going blue+green cyan form and then suddenly becoming the red one instead. The only way to see the other forms would be via using one of the stat reset items and then going along a different path (and possibly by doing something after completing the game?).
The alternate, probably more complicated idea I had would be to evolve upon reaching specific stat totals, rather than a value with any one stat, and the form you'd get would be based upon the ratio of the stats at the time of evolution. If your Brutality is a lot higher than your Alacrity and Mysticism that would result in the dragon again, but if the Alacrity is relatively close then there'd be some trait from the green path noticeably mixed in, and if all three stats were relatively balanced then you'd get some sort of balanced form combining all three paths. This... would result in a lot more forms, and might require an actual overhaul of how mutations are gained, so whether you want to go for this depends on how ambitious you are and how much you are willing to risk breaking things that already work.
Regardless of what you do, even if you don't go for either of these ideas, I really do strongly recommend some sort of indicator for when you'll evolve. It could be a whole new piece of interface, it could be a little graphic tacked on to the existing interface, it could just be a little number saying that you will evolve upon hitting this value, there's all kinds of ways to do it.
I'm humbled you were willing to write so much out! Thank you!!!
Both options definitely have their pros and cons. I kinda sprung this game jam on my wife so I didn't want to ask for too much art but the in-between forms are definitely something I'd like to do if both of us can find the time.
The ratio idea is also pretty compelling but as you said, quite a huge overhaul - perhaps an idea for another game!
There is an indicator for the next Mutation but it's definitely not very clear - this is something I'm gonna be working on. Thanks again!
I almost gave up trying to start to get something happening until I hit the forage button and now realize that there is no animation in this game. I played it longer than I thought I would. nice imagination :)
Thank you so much for the feedback and the kind words! I definitely think animations would help a ton! Which thing in particular were you expecting animations on?
Not as much as animations but maybe some kind of flashing arrow pointing to where I should first click (forage button), and then show me where to click to once I have gathered stuff...This will help new people get into the game quicker :) I like the hint boxes too.
Excellent ideas, thank you so much for taking the time to respond! I'll be working on some updates to clean up some of these things and eventually add more content - hope to see ya back then!
i was gonna replay the game and i was gonna name my poofle DEATH but i noticed... uh... every other letter is un-captialized when i have shift held down... very small bug. just thought i'd point it out.
aww bummer! I kept seeing that glitch and thought I fixed it - I'll have to take another look! Thanks for playing and glad you enjoyed! (this is fixed now, for any future people ;))
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How can I do a full reset? I want to start from zero, without any mutations
Right now your best bet would be to re-load the game and then delete each file you want to start over. Next update I'll put in a "Full Reset" button!
Another adorable banger!
I ended up going mystical on my first go round and then Alacrity on the 2nd! The progression felt fun the art was cute and it was a wonderful idle game to play while multitasking after work!
I personally liked the Mysticism route most!
Me too! Thanks again for playing! This one I actually am working on so I hope so see you back when the next update comes out!
games really fun wish the brutalist didnt get removed at the end maybe get reform into something like fighter but other than that games really good
or maybe the brutalist could get reformed into athletics
That'd be really cool! Thanks for the suggestion βΊοΈ
oh I love the freedom this game gives. I was going for an almost purely brutality evolution, but when I got to see what was happening to me I completely pivoted over to Alacrity.
Also, the art is freaking cute! I love the sprites <3
these stats tell a story. I'm satisfied with being a kitsune
This one was my favorite too! But don't tell the others π€£
HOW DO I SAVEEEEEEE
I'm super close to finishing up testing of the save functionalilty! Just hold on a bit longer xXSoftieXx!!
Okay!
I can't hear the sound.
If you bump the Master slider to 100 in the bottom-left "headphones" menu, does that help? I have a personal dislike of games that set the volume to max and blow my eardrums out so I default it to 50 π
Idk when I set the "isTimed" variable to "false" on that tutorial but... HUGE WOOPS and big sorry to anyone who tried playing the game yesterday :(
Game will be back as soon as we get back from the Vet, again :/Game is fixed!Tutorials seem to have broken the game, can't get past them.
Same, when it says "Pick one fruit...etc" you can't close the overlay.
can't find a TutorialLock skip so far π
Oh boo. Those were working just fine during testing... I'll take a look today. We had to do cat vet things yesterday so I was a bit distracted ><
Sorry for the issue!~ It's fixed now, thank you for your patience π
Sorry for the issue!~ It's fixed now, thank you for your patience π
Sorry for the issue!~ It's fixed now, thank you for your patience π
I got stuck on this tool tip, with no way to get back to the game without refreshing the browser. It wouldn't let me interact with anything to choose one of the fruits, nor would pressing any keyboard buttons remove it.
I have the exact same issue
Sorry for the issue!~ It's fixed now, thank you for your patience π
Sorry for the issue!~ It's fixed now, thank you for your patience π
Huh do I not get to try out brutality? There was a bunch of text at the end but I didn't get to read it cause of my cat
There's a reason for but I definitely can see the "feelsbad" from not being able to try :( I definitely need to add a text log too... My cats do the same thing xD Thanks for playing!!
The way the forms are decided is really... strange. As far as I can tell, there are 7 of them: the base form you start out as, and 2 forms for each stat. The first time you hit some specific value with any of the stats (no way of knowing ahead of time what that value is), you switch to that form, regardless of what you were before. Once the form you were in is replaced, it is gone forever, no matter what... with the exception of the base form, which you switch back to if you fuse with the item that resets all stats.
Thanks a lot for taking the time to play and leave feedback!! I totally agree - I think for one, you should be able to re-gain the visible form by re-attaining that value (if only so you can pick the one you want after you've finished everything xD)
I've seen mention of a tree for evolution and I think that might help too - just need to figure out where I can put it in the game. Trying to show the "next mutation" on a fill-up-box, which is competing with other fill-up-boxes, just didn't work out I don't think :P Would love to hear any ideas you might have to make the game better!
I have two possible ideas.
The first, more developed, and probably more simple is, something with branching evolution possibilities; whatever form you were before would effect the next ones. Starting form leading to the first three forms is unchanged, but from there... your next form would still show the parts from whatever you were before, as a merged thing. So if, for example, you started with the red Brutality one and became the corresponding dragon, continuing to focus on Brutality until you evolve would result in the bigger dragon like before, but if you were to switch to Alacrity you'd get a form like a cross halfway between the red and green forms (yellow perhaps), or if you were to go to Mysticism you'd get a form in between those instead (magenta). For ease of art, you could get these combined forms from the opposite direction as well; red->green and green->red result in the same thing; only 3 new forms from that. Once you are the final stage form, you would not change forms anymore; no going blue+green cyan form and then suddenly becoming the red one instead. The only way to see the other forms would be via using one of the stat reset items and then going along a different path (and possibly by doing something after completing the game?).
The alternate, probably more complicated idea I had would be to evolve upon reaching specific stat totals, rather than a value with any one stat, and the form you'd get would be based upon the ratio of the stats at the time of evolution. If your Brutality is a lot higher than your Alacrity and Mysticism that would result in the dragon again, but if the Alacrity is relatively close then there'd be some trait from the green path noticeably mixed in, and if all three stats were relatively balanced then you'd get some sort of balanced form combining all three paths. This... would result in a lot more forms, and might require an actual overhaul of how mutations are gained, so whether you want to go for this depends on how ambitious you are and how much you are willing to risk breaking things that already work.
Regardless of what you do, even if you don't go for either of these ideas, I really do strongly recommend some sort of indicator for when you'll evolve. It could be a whole new piece of interface, it could be a little graphic tacked on to the existing interface, it could just be a little number saying that you will evolve upon hitting this value, there's all kinds of ways to do it.
I'm humbled you were willing to write so much out! Thank you!!!
Both options definitely have their pros and cons. I kinda sprung this game jam on my wife so I didn't want to ask for too much art but the in-between forms are definitely something I'd like to do if both of us can find the time.
The ratio idea is also pretty compelling but as you said, quite a huge overhaul - perhaps an idea for another game!
There is an indicator for the next Mutation but it's definitely not very clear - this is something I'm gonna be working on. Thanks again!
I almost gave up trying to start to get something happening until I hit the forage button and now realize that there is no animation in this game. I played it longer than I thought I would. nice imagination :)
Thank you so much for the feedback and the kind words! I definitely think animations would help a ton! Which thing in particular were you expecting animations on?
Not as much as animations but maybe some kind of flashing arrow pointing to where I should first click (forage button), and then show me where to click to once I have gathered stuff...This will help new people get into the game quicker :) I like the hint boxes too.
Excellent ideas, thank you so much for taking the time to respond! I'll be working on some updates to clean up some of these things and eventually add more content - hope to see ya back then!
i was gonna replay the game and i was gonna name my poofle DEATH but i noticed... uh... every other letter is un-captialized when i have shift held down... very small bug. just thought i'd point it out.
Thanks! I went ahead and just removed the validation so feel free to be as ALL CAPS AS YOU WANT! :D
thank you! wait i meant- THANK YOU!
uh.
great game btw
aww bummer! I kept seeing that glitch and thought I fixed it - I'll have to take another look! Thanks for playing and glad you enjoyed! (this is fixed now, for any future people ;))